Jun 14, 2009, 12:40 AM // 00:40
|
#1
|
Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
|
"Don't Trip" BUFF NEEDED SEVERELY!
I don't know about anyone else, but I almost NEVER see "Don't Trip" in CASUAL (note: casual) PvE. People could use it in Hardmode areas for the Anti Knockdown, wich can be a killer. However, it is only used by runners, and RARELY at that. I mean, c'mon now! 20 second recharge and maximum of 5 Anti Kd Seconds. Ok, it's a shout, big woop. So is IAU! And it has a longer duration, even at r0! Ok, let me note here this is not QQ'ing, this is stating a big point. at r8 minimum, you get the maximum effect. For one thing, nobody wants to farm the dungeons for enough hours to get r8, sure people may, and that's fine with me! But to do all that work for just a 5 second anti-kd to get a 20 second recharge? Thats outrageous! Paragons can use this skill, but wheres the PvE-only on that? It's ment to be used by all profs, not just one that uses it better. Yes, SY can be used on Paras more, but Anti-kd is used more than +100 armor, because it's already balanced, 8 adren and +100 armor for what? 6 seconds max. Good, that works fine. Dont trip is just really bad, and I NEVER see it on anyone's bar except for moneymaking. Ok, affects party members within earshot may be good. But I recommend a small change. My suggestion=
Shout. "Don't Trip!" For 5...15 Seconds, you and and all party members within earshot may not be Knocked Down. For each party member under 50% health, they gain +24 armor.
Energy Cost-10e
Recharge Time-25
That way, it may not be constantly spammed, but gives a good bonus and has a high enough energy cost to balance it out. But 15e would be a little on the heavy side for an anti-kd. Any suggestions to the change? Please, NO FLAMING, this is a suggestion, not a flame thread/troll thread.
*raises flame shield*
|
|
|
Jun 14, 2009, 01:07 AM // 01:07
|
#2
|
Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
|
I'd rather have 10 recharge, keep the flavor of it being a short-duration "warning" shout.
I do actually notice the usefulness of this skill against "giant stomp" on prophecies dwarves, they tend to use up their stomps and/or die in the time it takes for the skill to wear out.
|
|
|
Jun 14, 2009, 01:11 AM // 01:11
|
#3
|
Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
|
I use don't trip already. As previously said, its perfect against ANY foes that use giant stomp.
They use it in series keeping you ground bound while your taking damage from other sources
Using Don't trip allows my monks to properly react to any damage while not being inconvenienced. Granted its FAR from being NEEDED but I always find I have room for one more PvE skill so why not make it useful to the area around me.
I just realized [Vocal Was Sogolon] Now I wanna get my Ritualist in some Knockdown areas and laugh. 7.5 seconds is extremly long enough to survive a series of Giant Stomp. Maybe some Rt/P for funzies.
Yeah I know increasing it 2.5 seconds isn't really a big deal but it sounds like fun to me.
Last edited by ajc2123; Jun 14, 2009 at 01:17 AM // 01:17..
|
|
|
Jun 14, 2009, 01:31 AM // 01:31
|
#4
|
Lion's Arch Merchant
Join Date: Dec 2007
Profession: P/Me
|
PvE skills lololllo
|
|
|
Jun 14, 2009, 01:36 AM // 01:36
|
#5
|
Banned
Join Date: Jun 2009
Guild: Principality of Asmodeus [PoA]
Profession: N/W
|
Ooo ooo nice idea for kicks, running build ideas for fun lol.
Rt/W or other way around.
VwS
Dont Trip
Charge
Shields Up
Weapon of Warding
Mend Body and Soul
Soothing Memories
IAU
There you go, you fail you dumb dwarven and Giant Stompers
|
|
|
Jun 14, 2009, 01:44 AM // 01:44
|
#6
|
Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
|
Quote:
Originally Posted by Evil Eye
PvE skills lololllo
|
this.
are you serious right now?
buff pve skills?
are you even serious?
you've got to be joking.
|
|
|
Jun 14, 2009, 01:55 AM // 01:55
|
#7
|
Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
|
Quote:
Originally Posted by Gift3d
this.
are you serious right now?
buff pve skills?
are you even serious?
you've got to be joking.
|
This has nothing to deal with my question "what can improve this?" Also, you are probably just trolling
And, I forgot to add, that I'm trying to make it permanent anti-kd, just a longer duration.
|
|
|
Jun 14, 2009, 02:54 AM // 02:54
|
#8
|
Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
|
Quote:
Originally Posted by Helix Dreadlock
This has nothing to deal with my question "what can improve this?" Also, you are probably just trolling
And, I forgot to add, that I'm trying to make it permanent anti-kd, just a longer duration.
|
Personally I like it the way it is.
Lasts long enough to be useful against AoE KD, and forces you to watch the field instead of just spammy spammy it.
|
|
|
Jun 14, 2009, 03:00 AM // 03:00
|
#9
|
Lion's Arch Merchant
|
Just remove it from the game. PvE skills are annoying.
|
|
|
Jun 14, 2009, 03:28 AM // 03:28
|
#10
|
Frost Gate Guardian
Join Date: Jun 2009
Profession: A/D
|
Quote:
Originally Posted by Helix Dreadlock
Shout. "Don't Trip!" For 5...15 Seconds, you and and all party members within earshot may not be Knocked Down. For each party member under 50% health, they gain +24 armor.
*raises flame shield*
|
How about instead of there being a %50 req,
"All party members within ear shot gain +24 armor, and an additional +12 armor against destroyers."
That way its more suited for dwarven skills as many dwarven skills are more effective against destroyers
|
|
|
Jun 14, 2009, 03:34 AM // 03:34
|
#11
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Quote:
Originally Posted by Dont Nerf The Perma
How about instead of there being a %50 req,
"All party members within ear shot gain +24 armor, and an additional +12 armor against destroyers."
That way its more suited for dwarven skills as many dwarven skills are more effective against destroyers
|
Well, with the +armor soft cap, wouldn't that just raise your armor to +25?
|
|
|
Jun 14, 2009, 03:42 AM // 03:42
|
#12
|
Frost Gate Guardian
Join Date: Jun 2009
Profession: A/D
|
Oh lol forgot about that ok here:
"Armor +12, additional +12 armor vs destroyers."
|
|
|
Jun 14, 2009, 03:47 AM // 03:47
|
#13
|
Furnace Stoker
|
Quote:
Originally Posted by HawkofStorms
Well, with the +armor soft cap, wouldn't that just raise your armor to +25?
|
No, if a single skill by itself goes over the cap, it still works, like how Dash goes over the IMS cap, and how Armor of Earth goes over the armor cap, etc.
However, this skill is fine tbh.
|
|
|
Jun 14, 2009, 12:12 PM // 12:12
|
#14
|
Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
|
meh , never considered using this skill. Best thing for a Giant Stomp is to throw PI on the monster and let it kill itself.
Don't see much use in buffing it , its far too situational to ever be included ahead of the countless other PvE OP skills.
|
|
|
Jun 14, 2009, 12:59 PM // 12:59
|
#15
|
Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
|
As it is a party-wide shout, no need. It is fine how it is.
/notsigned
|
|
|
Jun 14, 2009, 01:20 PM // 13:20
|
#16
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
Two people carry this to chain it, and you have a party that can't be knocked. I think not.
/notsigned
|
|
|
Jun 14, 2009, 01:26 PM // 13:26
|
#17
|
Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
|
I am pretty much diametrically opposed to the PvE skills and any buffs to them I consider unnecessary and undesirable.
The duration may seem short, but it has a very powerful and useful effect (especially against all the EotN knockdown). I would not recommend any change.
|
|
|
Jun 14, 2009, 10:15 PM // 22:15
|
#18
|
Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
|
Remove PvE Skills from the game
Thread Fixed
|
|
|
Jun 15, 2009, 12:41 AM // 00:41
|
#19
|
Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
|
Quote:
Originally Posted by Konig Des Todes
As it is a party-wide shout, no need. It is fine how it is.
/notsigned
|
Do you use it though? If you say it's fine, and then don't use it, you're obviously lying. And don't tell me you do
Also, I ment it to say NOT spammable
Last edited by Helix Dreadlock; Jun 15, 2009 at 12:48 AM // 00:48..
|
|
|
Jun 15, 2009, 04:48 AM // 04:48
|
#20
|
Frost Gate Guardian
Join Date: Oct 2007
Profession: E/
|
There are a lot of skills that aren't used because there are better alternatives that are available. Remember that there are only eight skill slots per player. In general, a party-wide anti-KD is unnecessary either due to positioning or it just not being threatening. It's not the skill.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:33 AM // 10:33.
|